ateneo intellectual property Policy
Downloadable Copy:
TABLE OF CONTENTS
Section 2: DEFINITIONS
Section 3: GENERAL PRINCIPLES
Section 4: OBJECTIVES
Section 5: SCOPE OF THE POLICY
Section 6: OWNERSHIP
Section 7: COPYRIGHT
Section 8: PATENTS & RELATED RIGHTS
Section 9: TRADEMARK
Section 10: UNDISCLOSED INFORMATION
Section 11: IMPLEMENTATION AND PROTECTION OF INTELLECTUAL PROPERTY
Section 12: BREACHES
Section 13: EFFECTIVITY




What is E.L.I.T.E.?
The Experiential Leadership & Innovation Training Ecosystem (ELITE) is a hands-on training program that helps people become better leaders and innovators.
Now in its second year of offering game-based learning workshops, ELITE continues to use strategy board games as learning tools, combined with reflection methods from the Ignatian Pedagogical Paradigm (IPP), to turn experiences into meaningful lessons.
In simple terms, ELITE helps participants grow by:
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Learning through interactive game-based simulations
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Practicing and improving through repeated play
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Reflecting on experiences to gain deeper insights
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Connecting lessons to real-world leadership situations
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Gradually handling more complex challenges over time
Each workshop follows:
Context → Experience → Reflection → Conceptualization → Reapplication → Action
This year, ELITE will be part of the All aBoard EXPO 2026, the biggest board game convention in Southeast Asia, happening on May 28–31, 2026, at the Quezon City M.I.C.E. Center.

Workshop Schedules

Sat, May 30Quezon City Meeting, Incentives, ConfereIn a world of scarce resources and shifting alliances, how do you scale, compete, and collaborate at the same time?
Sat, May 30Quezon City Meeting, Incentives, ConfereIn a world where value is constantly shifting, how do you price, position, and profit at the right moment?
Sun, May 31Quezon City Meeting, Incentives, ConfereIn a world where every choice shapes the environment, how do you grow, connect, and sustain balance at the same time?
Sun, May 31Quezon City Meeting, Incentives, ConfereIn a world of limited space and competing priorities, how do you design a city that thrives?

Buy Tickets
Join All 4 Sessions | Join any 2 Sessions | Join 1 session [SOLD OUT] |
|---|---|---|
Php 6,000 | Php 4,000 | Php 2,500 [SOLD OUT] |
✓ 4 Workshop Passes | ✓ 2 Chosen Workshop Passes | ✓ 1 Chosen Workshop Pass |
✓ Certificate of Workshop Completion | ✓ Certificate of Workshop Completion | ✓ Certificate of Workshop Completion |
✓ Bakunawa VIP EXPO Pass | ✓ Adarna VIP EXPO Pass | ✓ Haribon EXPO Pass |
✓ 4-Day EXPO Pass | ✓ 4-Day EXPO Pass | ✓ 4-Day EXPO Pass |
✓ EXPO Pins (Stages 1-5) | ✓ EXPO Pins (Stages 1-5) | ✓ EXPO Pins (Stages 1-5) |
✓ EXPO Tote Bag | ✓ EXPO Tote Bag | ✓ EXPO Tote Bag |
✓ EXPO ID w/ Lanyard | ✓ EXPO ID w/ Lanyard | ✓ EXPO ID w/ Lanyard |
✓ EXPO Flask | ✓ EXPO Flask | |
✓ EXPO Game Pouch | ✓ EXPO Game Pouch | |
✓ Enchanted Quest Pin | ✓ Enchanted Quest Pin | |
✓ Mythic Quest Pin | ||
✓ Plinko Jungle Drop |

About the Facilitators

George "GQ" Quitoriano
GQ is the Resident Entrepreneur and Blue Nest Tours Program Manager at the Ateneo Intellectual Property Office. He is a former Assistant Vice President of Nestlé Philippines, Inc. and a current Business Guru in the Master in Entrepreneurship program at the Ateneo Graduate School of Business. With more than 20 years of experience in the entrepreneurship industry and a strong focus on Entrepreneurial Leadership, GQ has been instrumental in helping aspiring founders and organizations turn innovative ideas into meaningful ventures.

Steve Chaves
Steve Chaves is currently the Ideation Support Head at AIPO, where he leads activities that drive IP generation. He is an internationally certified Design Thinking facilitator under the DT Academy in the Netherlands and has facilitated design thinking workshops for international startup founders, government agencies, and private corporations in the country. Steve has a master’s degree in technology management from the University of the Philippines, and he is currently pursuing a PhD in Business Leadership Studies at Ateneo de Manila University, focusing on experiential learning to promote innovative behavior in work environments.








